Melee Classes:
-Swordsman: Masters of the sword. They can range from to handed swords to short. Sword and Sheild to double bladed or dual swords.
-Assassin: Masters of the night and swift killers. Assassins rely on speed more then power. Which makes them the exact opposite of brutes.
-Axemaster: Masters and users of the axe. Not as popular as swords but just as powerful. With the power to cut through more a sword they compete with the sword in many battles. They mostly use a double sided axe and a Shield
-Brute: Brutes use massive two handed battle hammers to crush there enemies. The use power and train with the heavy hammer. There the most powerful of the melee classes.
Ranged Classes:
-Archers: The Archers primary weapon is always the bow, or the crossbow, and of course its arrows. They use sharp accuracy, and keen senses to get by, and they normally excel in acrobatics for they are best suited with lighter armor. As a side weapon a dagger or two is normally harnessed.
-Throwers: The Throwers primary weapons involve the use of his/her muscle to lunge projectiles such as throwing knives, shuriken, ect... At opponents. As a sidearm they are normally equipped with a dagger or two as well as perhaps a Short Sword. They are prone with using Lighter Armor.
Magic Classes:
-Elemental mage: The power of the elements at there command. Elemental magics can control one type of element of there chose. Those elements include: Lightning, Fire, Earth and Water.
-Shapeshifter: The Shapeshifter is a very capable Magical Class when it comes to adapting to multiple environments, and manipulating the attributes of certain animals and beasts to use them, and make them their own by taking the creatures unique forms.
-Necromancer: The Necromancer is a true practitioner of what one may call the "Dark Arts". They are able to use black and sinister magic to bring forth the dead, curses, and demonic forces if powerful enough.
-Summoner: The Summoner is able to summon animals and beasts to aid them.
-Ink mage: Ink Mages wield with them, the power of artistic capability. The utensils they use are normally enchanted, and mystical, with very unique properties. They are capable of bringing their art to life, and using it adeptly.
-Monk: The Monk is overall a Healer. They are highly capable of fending themselves when it comes to healing, and medicinal arts. They most frequently practice various hand-to-hand styles, and are capable of using Bo's (Staffs) very well.